Small suggestion: don't center your game about the tragedy of clinical depression if your main character's only dialogue is interchangeable with Linkin Park lyrics, and the gameplay involves deliberately avoiding happiness.
As depictions of depression go, this is... pretty gross, actually. It's presenting a depressed person, acknowledging that they're depressed, but then everything they say and do is based around these overwrought metaphors about clouds and darkness and monsters and other stuff you find in a moody teenager's poetry blog, and actually making an effort to reject positive thoughts and happiness just so they can stay depressed. Given how a lot of people treat mental illness as just being "a matter of staying positive", this presents a horrible image of people with clinical depression as just being sadsacks who are only miserable because they want to be.
Botched message aside, the game itself is not great. Finding the Tuesday door took forever, the BGM loop is shrill and annoying, and I never had to use the Dash function in the minigames because I could pretty much just stand to the far side of the screen and occasionally move, and the eye animation was so much more detailed than the rest of the game that it came off kinda uncanny-valley levels of creepy.