good news: I had a song stuck in my head and it's gone now
bad news: I have this song stuck in my head
I lost it at the walrus pit. I don't know what the fuck is wrong with you, but don't correct it.
The little hop the bird does really sells it.
Movement is awkward and nonsensical, the background music is loud, choppy, repetitive, and kills the atmosphere, the artwork (if you can call it that) manages to look lazy even when it's good, the display clashes with everything and collecting orbs is silly.
And I would have thought you could find one good thing about the game. Wow! It's ok, I'm not offended. Not this time.
I got a bug where the opening dialogue was "Snow White lies dead at your feet", and nothing responded; I had to reload.
This was actually a lot of fun! You get plenty of text parser games where the difficulty comes from the text parser itself, and the gameplay isn't solving the puzzle or achieving anything beyond getting the machine to understand, it's like talking to a three year old. This one understood plenty, it was just trying to figure out what she wanted to hear...which is what you have to do when you try to gain someone's trust. Very effective, good work. The artwork is excellent, too.
Small suggestion: don't center your game about the tragedy of clinical depression if your main character's only dialogue is interchangeable with Linkin Park lyrics, and the gameplay involves deliberately avoiding happiness.
As depictions of depression go, this is... pretty gross, actually. It's presenting a depressed person, acknowledging that they're depressed, but then everything they say and do is based around these overwrought metaphors about clouds and darkness and monsters and other stuff you find in a moody teenager's poetry blog, and actually making an effort to reject positive thoughts and happiness just so they can stay depressed. Given how a lot of people treat mental illness as just being "a matter of staying positive", this presents a horrible image of people with clinical depression as just being sadsacks who are only miserable because they want to be.
Botched message aside, the game itself is not great. Finding the Tuesday door took forever, the BGM loop is shrill and annoying, and I never had to use the Dash function in the minigames because I could pretty much just stand to the far side of the screen and occasionally move, and the eye animation was so much more detailed than the rest of the game that it came off kinda uncanny-valley levels of creepy.
I appreciate what you're saying, but this is just this one character. It's about a teenager who feels depressed and has comfort in feeling that way. He rejects help, and instead slides deeper into the feeling until he decides to end it all. He lets negative emotions control him, while rejecting anything positive. It's not suppose to represent every possible type or form of depression or anything- though I've done more vague projects that do. This is just one individual story and experience, obviously something like this is different for different people
And that linkin park dig was brutal, ha ha. I don't mean to come off as emo and whiny :b
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