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27 Game Reviews

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The controls are too terrible to actually play the game.

I've loved all your games, but this one is absolutely my favorite. The atmosphere is perfect, the little jumpscares/insanity effects are subtle and unsettling without being an annoying interruption or cheap gimmick, and the general premise of "Don't Escape" works brilliantly with this story concept. There are several options, but the only way to really figure the whole thing out is through trial-and-error. The only thing I might suggest is to have a description for the 3-D printer options besides the igniter and the improved processor, but other than that, pretty much flawless. The puzzles are intuitive without strictly being easy, the chemistry logic puzzle was fun and difficult without relying on outside knowledge. Excellent work!

Nice game, level design is pretty clever, cool concept, but I wish it delivered an actual explanation of what's happening here, beyond the obvious.

Very cool! The graphics are smooth, the music is fittingly tinny and the overall feel is excellent and fun without being overly dark or gritty. Couple things: I had a hard time getting any of the hotspots to respond when clicking on them. Sometimes just nothing would happen, even if the character wasn't doing anything else. Not sure if that's a bug or a hardware problem on my end, as I was using a trackpad rather than a mouse.

One thing, though: please call the girl something other than "girl". Student, scout, practically any identity would be better. I know it's a minor, relatively trivial thing, but it sticks in my craw to be introduced to a zombie killing team with minimal characterization as "scientist, worker, cop, and the noticeably younger, cuter female character whose only identity is not being a guy".

I like the concept, but there are some problems: It's too easy. It's obvious who the killer is the minute they start talking, and there's too much useless dialogue. It takes forever to get to the actual gameplay and most of what the characters say is just natter that doesn't help character development or plot, not to mention the eardrum-shattering noise of the fast-forward function.

There's also a problem with the game itself: you have no choice but to wait until only two people are left in the elevator before you can do anything, which is frustrating because by then, most people would know who the killer is. You have to sit and wait for the dialogue to ramble on, and it's boring as hell.

Also: where did the main character's arm go? Most people who have a limb ripped off and don't do anything to stop the bleeding... they usually die. In fact, the first time I played it, I tried to commit suicide because only a supernatural entity wouldn't care about losing its host's limb and would know how to disintegrate or eat it or something.

So, all in all, good idea, poor execution.

Sonoshee responds:

Yea well thanks for playing but 25 minutes until the gameplay does not equal forever, and you need to replay the game because *SPOILER* the last person standing does not necessary mean that he's Proxy *SPOILER*

The puzzles are only difficult at first because they're not puzzles, they're pixel hunts for answer keys. There's no thinking involved, you just have to click around randomly until you find the button that makes the note pop out. Between the godawful color schemes (which are too dark and have way too-low contrast for anything demanding pixel hunts; several of the buttons and items blend in so well with the backgrounds it's impossible to tell they're clickable) and the complete lack of direction, the only difficulty is the pixel hunt, and once you get used to the pixel-hunt logic and learn to tell the difference between "inventory item" and "background fodder", there's no gameplay anymore. There's no story and no point, just another boring, cliche, maybe-it's-sci-fi-but-since-there's-no-context-it-doesn't-matter setting with a creepy, tense atmosphere that never actually builds up to anything. That being said, the graphics are pretty good, color choices notwithstanding, and the music definitely supports the unsettling ambiance very well.

There's some good thoughts here, but the first person POV and 3D graphics were really the worst possible choice of medium. The art and animation are stiff and awkward, the controls are terrible, the story is dull, the "scary" images are really just silly-looking, and the whole piece is just sloppy and poorly done.

And most important: there is no gameplay. None. The closest thing there is in the entire game to making a choice that actually matters, is killing the stepfather at the end, if you can get the knife to connect instead of passing through the walls or not doing anything at all.

I feel like the only thing this game has going for it is that it uses child abuse for shock value in an attempt to be "edgy" without putting in real effort.

Good game, simple enough to follow, but the interface is annoying. The "inventory" tab was useless because it would open whenever I moused over the bottom of the screen. I was constantly looking at my items when all I wanted was to move to another area! It might be a little cliche to have arrows or bars or some other navigation tool in Escape games, but they're better than clicking aimlessly trying to look at something and ending up on another screen, or ending up on another screen instead of looking at the thing you click on. Other than that, quite enjoyable. (But really, who puts a space in their own username? That's not even allowed most of the time!)

Aprime responds:

Most of the time, correct. Sometimes it is allowed.
I allowed a space to make it easier for users to get the user name.

As for what you wrote prior to that, I agree!

Very neat and creepy, but I couldn't get past the first encounter with the intruder (carrying the ladder on the way to the attic). It's very easy to outrun the intruder once dropping the ladder, but none of the doors react when I get close to them and the names don't appear over the doors until after I've been stabbed to death.

Do not play this game if you do not have a mouse. I use a laptop with a trackpad, and it is impossible. One missed click, and you're boned.

HardGrafter responds:

Thank you for your comment, this was one of the first games I have made and to be honest I did not consider people using a laptop with out a mouse.

Joined on 5/16/13

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